That old classic, an illithid riding an enslaved beholder should ‘solve’ any ongoing issues you may have with this build being too OP. Low Wisdom and Intelligence saves, mediocre Charisma saves. Very reliant on magical damage, especially psychic & thunder, delivered at melee range, and thus very susceptible to magical damage limitation. Five ASIs are available: at 4 th, 8 th, 10 th, 13 th & 17 th level.ĭM’s Notes (a.k.a. You are up and running at 7 th level, getting pretty god-like at 11 th, with more big DPR boosts at 13 th, 16 th, 17 th and 20 th. Tertiary roles are as a Party Buffer with Aid, Death Ward and Freedom of Movement (FoM) from 14 th-20 th level, and an everyday buffer of ability checks with Guidance, able to be delivered via familiar, from 5 th level, and Control, using Booming Blade & Mobile. There are options to also pack Rope Trick and Catnap for emergency short rests in hostile territory after a near-TPK. This build is designed to maximise the synergy between Booming Blade, Warcaster, Shadow Blade, Twin-casting, Mobile, Elven Accuracy and War Magic for Melee DPR, with Action Surge & Hexblade’s Curse for Nova.Īs a secondary role this build is designed to Tank its way through a TPK, providing emergency Healing Word, Revivify and Mass Healing Word to get the party back on its feet, while protecting self with Protection against Evil & Good (PEG), Darkness, Warding Wind and Blur. Shadar-kai would be ideal mechanically and thematically. RAW & RAI, No UA, Not AL compliant, requires Feats and Multi-Classing variant rules. A ridiculously OP Melee DPR build for Eldritch Knight/Divine Soul focusing on Shadow Blade & Booming Blade, with TPK Management as their secondary role.
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