![]() ![]() I'd throw engine updates with new maps, not sure it's worth it to post the engine separately somewhere on github (and how to do it when half of the code is map-specific). The engine and maps in this thread are distributed under Creative Commons CC-0 license. Re: flaME - The Warzone 2100 Map Editor Post by BlueMaxima, 10:04 I will take requests for a new flaME manual over the next two weeks, and rewrite the entire manual in December, but I'm busy through November. Difficulty can also scale up with armor upgrades. The engine supports regenerating enemies (by giving some enemy players auto-repair at start) and enemies coming from multiple directions, but not quite yet multiple command centers.Enemy does not use VTOLs yet (not sure how to script their return after each run in 3.1).Nexus tower would allow you to take control of enemy tanks, good luck.Droid design is disabled, but you are still given some fixed templates, including better trucks and repair tanks, and even some VTOL templates!.But beware of enemy long-range arty: it will shoot your CC from a distance as soon as your CC is in sight range of other enemies! ![]() Most indirect-fire enemies would not fire at your towers.DInit.bjo Feat.bjo Game.map Struct.bjo TagList.tag TTypes.ttp. gam-file, addon.lev, folder 'Map1' containing: 2. Use WDG-Explorer (Windows-only) to unpack the map into an empty folder. Only upon researching auto-repair will you be able to restore your command center. Create a folder called 'maps' in your Warzone 2100 GPL-main folder. But any HP% it looses is unrestorable! You would like to upgrade hardcrete also to make your towers stronger, and probably even upgrade tank armor to make tanks stronger. properties, there will be an object (path to the exe file) at the end of this path you need to add: -modMod-Name.wz Run the game through the shortcut, the mod is installed. In the folder with the game there is a folder ' Warzone 2100 3.3.0 ' it contains the Maps folder. ![]()
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